Ready-made circuits for builders. Each part is one chip: paste it in-game,
wire it to the components listed, and tick off the checklist to see that it
works. Settings are the consts at the top of the code. Change them with
Open in playground and compile again.
You do not need the lessons to use a part. Each one names the lessons it
builds on, for when you want to change how it works.
Several lessons end with a part you can use as it is:
Part Uses Lesson
Light switch Switch, Point Light First Circuit
Two-way hall light 2 Switches, Point Light Gates and Wires
Toggle door Button, Brick Property Changer Pure and Exec
Press-count sign Button, Text Decal Remembering Values
Code door 4 Switches, Brick Property Changer Code Door
Score card Buttons, Switch, Text Decal Score Card
Dice sign Button, Text Decal Dice
Flickering firelight Switch, Point Light Random Colors
Traffic light Switch, Point Light Enums
Seat dimmer Seat, Point Light, Text Decal Seat Controls
Part Uses Builds on
Toggle Light Button, Point Light Reacting to the Game
Combination Lock Buttons, Brick Property Changer, Point Light Mods , Lists
Countdown Sign Button, Text Decal, One Shot Audio, Point Light Exec Pins
Color-Cycling Light Switch, Point Light Lists
Doorbell Button, One Shot Audio Exec Pins
Zone Chime Attached Zone Reacting to the Game
Drawbridge Servo, Button, Point Light Reacting to the Game , Choosing a Value
Proximity Door Attached Zone, Brick Property Changer Waiting
Clock Sign Text Decal Reacting to the Game , Number Options
Part Uses Builds on
Pressure Pad Door Touch, Brick Property Changer Reacting to the Game , Waiting
Welcome Zone Attached Zone, Text Decal Maps
Teleporter Pad Attached Zone, Teleport Destination Maps
Shooting Gallery Target, Text Decal, Button Looping Over a Map , Rich Text , Per-Player State
Healing Zone (needs admin to load)Attached Zone Looping Over a List
Launch Pad Attached Zone Reacting to the Game , Vectors and Colors
Item Dispenser Button, Text Decal Maps
Paint Gun Switch, Button, Point Light Remote Control , Forking and Merging , Game Enums , Weighted Loot
Hold to Use Button, Brick Property Changer Waiting
Moving Platform Rigid Slider, Touch, Button Waiting , Choosing a Value
Keycard Door Button, Attached Zone, Brick Property Changer Maps , Waiting
Part Uses Builds on
Checkpoints Attached Zone Maps , Mods , Per-Player State
Race Timer Attached Zone, Text Decal Number Options , Mods , Per-Player State
Scoreboard HUD Attached Zone, Target, Button Rich Text , Per-Player State , Looping Over a Map , A HUD for Everyone
Round Manager Button, Text Decal, Point Light Payloads , Exec Pins , Number Options
King of the Hill Attached Zone, Button, Text Decal, One Shot Audio Ready Check , Exec Pins , Per-Player State , Looping Over a Map
Shop Button, Target Mods , Maps , Per-Player State
Voting Button, Text Decal Looping Over a Map , Mods , Exec Pins , Per-Player State
Part Uses Builds on
Obstacle Course Attached Zone, Text Decal, Button Custom Events , Mods , Per-Player State , Looping Over a Map , Number Options , Safe Text
Whack-a-Light Point Light, Button, Text Decal Payloads , Mods , Dice , Safe Text , Waiting
Card Table Attached Zone, Button, Text Decal Shuffling , Ready Check , Index and Value , Mods , Safe Text , Keeping It Current
Team Match Attached Zone, Button, Text Decal, Point Light Payloads , Ready Check , Looping Over a Map , Per-Player State , Rich Text , Number Options , Keeping It Current